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IndexBeta > Jewelry > Amulet

Random Magic Properties
  • Affix Groups From:Amulet ( Amulet )
  • Lacerating
    Lv.61:Critical Hit Chance Increased by [ 7 - 8 ]%
  • Deadly
    Lv.61:Critical Hit Damage Increased by [ 56 - 60 ]%
  • Stalwart
    Lv.61+[ 11 - 12 ]% Life
  • Kings Vii Secondary
    Lv.58+[ 0.14 - 0.15 ] Attacks per Second
  • Glittering
    Lv.61+[ 31 - 35 ]% Extra Gold from Monsters
  • Ransacking
    Lv.61[ 31 - 35 ]% Better Chance of Finding Magical Items
  • Haste 7 Secondary
    Lv.52:Attack Speed Increased by [ 6 - 7 ]%
  • Rebellious
    Lv.60:Reduces duration of control impairing effects by [ 11 - 12 ]%
  • Undying
    Lv.61:Regenerates [ 203 - 280 ] Life per Second
  • Renewing
    Lv.61:Health Globes Grant +[ 3733 - 5977 ] Life.
  • of Draining
    Lv.61:Grants 10 Mana per Hit
  • of Obliteration
    Lv.61:Grants [ 28 - 30 ] Mana per Kill
  • Hermetic
    Lv.61:+[ 41 - 45 ] Physical Resistance
  • Charred
    Lv.61:+[ 41 - 45 ] Fire Resistance
  • Sheltering
    Lv.61:+[ 41 - 45 ] Cold Resistance
  • Tranquil
    Lv.61:+[ 41 - 45 ] Lightning Resistance
  • Untarnished
    Lv.61:+[ 41 - 45 ] Poison Resistance
  • Beguiling
    Lv.61:+[ 41 - 45 ] Arcane Resistance
  • Chromatic
    Lv.61:+[ 51 - 60 ] Resistance to All Elements
  • Vicious
    Lv.61+[ 39 - 124 ] Strength, +[ 39 - 124 ] Dexterity
  • Triumphant
    Lv.61+[ 39 - 124 ] Strength, +[ 39 - 124 ] Intelligence
  • Vigorous
    Lv.61+[ 39 - 124 ] Strength, +[ 39 - 124 ] Vitality
  • Worthy
    Lv.61+[ 39 - 124 ] Dexterity, +[ 39 - 124 ] Intelligence
  • Potent
    Lv.61+[ 39 - 124 ] Dexterity, +[ 39 - 124 ] Vitality
  • Glorious
    Lv.61+[ 39 - 124 ] Intelligence, +[ 39 - 124 ] Vitality
  • of Assault
    Lv.61+[ 130 - 149 ] Strength
  • of Pain
    Lv.61+[ 130 - 149 ] Dexterity
  • of Omens
    Lv.61+[ 130 - 149 ] Intelligence
  • of Valor
    Lv.61+[ 130 - 149 ] Vitality
  • Allstats 14 Legendary
    Lv.61+[ 78 - 83 ] Intelligence, +[ 78 - 83 ] Strength, +[ 78 - 83 ] Dexterity, +[ 78 - 83 ] Vitality
  • Mindam 12 Secondary_104
    Lv.61+[ 17 - 35 ] Minimum Damage
  • Block 8 Secondary
    Lv.61+13% Chance to Block
  • of Spikes
    Lv.61:Melee attackers take [ 812 - 1242 ] damage per hit
  • of the Fortress
    Lv.61+[ 286 - 322 ] Armor
  • of Gore
    Lv.61:Each Hit Adds +[ 304 - 448 ] Life
  • of Extermination
    Lv.61+[ 910 - 1344 ] Life after Each Kill
  • Hypnotic
    Lv.61[ 1 - 5 ]% Chance to Blind on Hit
  • Deflecting
    Lv.61:Reduces damage from ranged attacks by 4%.
  • of the Gladiator
    Lv.61:Reduces damage from melee attacks by 4%.
  • Damconversionheal 12
    Lv.61[ 7 - 10 ]% Damage Taken Is Converted to Life
  • Russet
    Lv.61:Reduces damage from Fire attacks by [ 6 - 9 ]%.
  • Lapis
    Lv.61:Reduces damage from Cold attacks by [ 6 - 9 ]%.
  • Damagereductionholy 10
    Lv.61:Reduces damage from Holy attacks by [ 6 - 9 ]%.
  • Ocher
    Lv.61:Reduces damage from Lightning attacks by [ 6 - 9 ]%.
  • Viridian
    Lv.61:Reduces damage from Poison attacks by [ 6 - 9 ]%.
  • Quartz
    Lv.61:Reduces damage from Arcane attacks by [ 6 - 9 ]%.
  • Wounding
    Lv.45:Weapon_on_hit_bleed_proc_damage_delta
  • of the Sergeant
    Lv.18:Adds a +10% Chance to Resist Roots
  • of Melting
    Lv.18:Adds a +10% Chance to Resist Freezes
  • of Contempt
    Lv.18:Adds a +10% Chance to Resist Stuns, Roots, and Freezes
  • Socketed
    Lv.18:Sockets (1)
  • of Fury
    Lv.1:Resource_set_point_bonus#lightning
  • Socketed
    Lv.60:Sockets (1)
  • of Demolition
    Lv.61:Reduces resource cost of Hammer of the Ancients by [ 1 - 4 ] Fury.
  • of Evisceration
    Lv.61:Reduces resource cost of Rend by [ 1 - 4 ] Fury.
  • of Bruising
    Lv.61:Increases Bash Damage by [ 5 - 11 ]%
  • of Sundering
    Lv.61:Increases Cleave Damage by [ 5 - 11 ]%
  • of the Maniac
    Lv.61:Increases Frenzy Damage by [ 5 - 11 ]%
  • of Hurling
    Lv.61:Reduces resource cost of Weapon Throw by [ 1 - 4 ] Fury.
  • of Shattering
    Lv.61:Increases Critical Hit Chance of Seismic Slam by [ 2 - 6 ]%
  • of Vertigo
    Lv.61:Increases Critical Hit Chance of Whirlwind by [ 2 - 6 ]%
  • of Vengeance
    Lv.61:Increases Critical Hit Chance of Revenge by [ 2 - 6 ]%
  • of Conquest
    Lv.61:Increases Critical Hit Chance of Overpower by [ 2 - 6 ]%
  • of Evocation
    Lv.61:Increases Magic Missile Damage by [ 5 - 11 ]%
  • of Ruin
    Lv.61:Increases Shock Pulse Damage by [ 5 - 11 ]%
  • of Slashing
    Lv.61:Increases Spectral Blade Damage by [ 5 - 11 ]%
  • of Striking
    Lv.61:Increases Electrocute Damage by [ 5 - 11 ]%
  • of Spheres
    Lv.61:Increases Critical Hit Chance of Arcane Orb by [ 2 - 6 ]%
  • of Wild Magic
    Lv.61:Increases Critical Hit Chance of Energy Twister by [ 2 - 6 ]%
  • of Entropy
    Lv.61:Reduces resource cost of Disintegrate by [ 1 - 4 ] Arcane Power.
  • of Detonation
    Lv.61:Increases Critical Hit Chance of Explosive Blast by [ 2 - 6 ]%
  • of Chill
    Lv.61:Increases Critical Hit Chance of Ray of Frost by [ 2 - 6 ]%
  • of Shooting Stars
    Lv.61:Reduces resource cost of Arcane Torrent by [ 1 - 4 ] Arcane Power.
  • of the Myriad
    Lv.61:Reduces resource cost of Hydra by [ 1 - 8 ] Arcane Power.
  • of Hail
    Lv.61:Increases Duration of Blizzard by [ 1 - 2 ] Seconds
  • of Comets
    Lv.61:Reduces resource cost of Meteor by [ 1 - 4 ] Arcane Power.
  • of the Monsoon
    Lv.61:Increases Fists of Thunder Damage by [ 5 - 11 ]%
  • of Lunging
    Lv.61:Increases Deadly Reach Damage by [ 5 - 11 ]%
  • of Breaking
    Lv.61:Increases Crippling Wave Damage by [ 5 - 11 ]%
  • of Bursting
    Lv.61:Increases Exploding Palm Damage by [ 5 - 11 ]%
  • of the Wind
    Lv.61:Increases Sweeping Wind Damage by [ 5 - 11 ]%
  • of Pummeling
    Lv.61:Increases Way of the Hundred Fists Damage by [ 5 - 11 ]%
  • of Reflex
    Lv.61:Increases Critical Hit Chance of Tempest Rush by [ 2 - 6 ]%
  • of the Scorpion
    Lv.61:Reduces resource cost of Lashing Tail Kick by [ 1 - 4 ] Spirit.
  • of the Hurricane
    Lv.61:Reduces resource cost of Cyclone Strike by [ 1 - 4 ] Spirit.
  • of Radiance
    Lv.61:Increases Critical Hit Chance of Wave of Light by [ 2 - 6 ]%
  • of the Deep
    Lv.61:Reduces resource cost of Firebats by [ 4 - 9 ] Mana.
  • of Stinging
    Lv.61:Increases Poison Dart Damage by [ 5 - 11 ]%
  • of the Jungle
    Lv.61:Increases Plague of Toads Damage by [ 5 - 11 ]%
  • of the Wraith
    Lv.61:Increases Haunt Damage by [ 5 - 11 ]%
  • of Phantoms
    Lv.61:Increases Spirit Barrage Damage by [ 5 - 11 ]%
  • of the Black Widow
    Lv.61:Increases Corpse Spiders Damage by [ 5 - 11 ]%
  • of Pestilence
    Lv.61:Increases Locust Swarm Damage by [ 5 - 11 ]%
  • of Blind Rage
    Lv.61:Reduces resource cost of Zombie Charger by [ 4 - 9 ] Mana.
  • of Corrosion
    Lv.61:Increases Critical Hit Chance of Acid Cloud by [ 2 - 6 ]%
  • of Blazing
    Lv.61:Reduces resource cost of Firebomb by [ 1 - 7 ] Mana.
  • of the Lost
    Lv.61:Reduces cooldown of Wall of Zombies by [ 1 - 3 ] seconds.
  • of Domination
    Lv.61:Reduces cooldown of Summon Zombie Dogs by [ 1 - 7 ] seconds.
  • of the Predator
    Lv.61:Increases Hungering Arrow Damage by [ 5 - 11 ]%
  • of Suppression
    Lv.61:Increases Evasive Fire Damage by [ 5 - 11 ]%
  • of the Bounty Hunter
    Lv.61:Increases Bola Shot Damage by [ 5 - 11 ]%
  • of Binding
    Lv.61:Increases Entangling Shot Damage by [ 5 - 11 ]%
  • of the Grenadier
    Lv.61:Increases Grenades Damage by [ 5 - 11 ]%
  • of Salvos
    Lv.61:Increases Critical Hit Chance of Rapid Fire by [ 2 - 6 ]%
  • of Blasting
    Lv.61:Increases Elemental Arrow Damage by [ 5 - 11 ]%
  • of Volleys
    Lv.61:Increases Critical Hit Chance of Multishot by [ 2 - 6 ]%
  • of Prowess
    Lv.61:Increases Critical Hit Chance of Strafe by [ 2 - 6 ]%
  • of Splinters
    Lv.61:Reduces resource cost of Cluster Arrow by [ 1 - 4 ] Discipline.
  • of Spines
    Lv.61:Increases Spike Trap Damage by [ 5 - 11 ]%
  • of Razors
    Lv.61:Reduces resource cost of Impale by [ 1 - 4 ] Discipline.
  • of the Boomerang
    Lv.61:Reduces resource cost of Chakram by [ 1 - 4 ] Discipline.
Neck Legendary Amulet
  • [ 10 - 28 ]% chance to inflict Bleed for [ 35 - 70 ]-[ 36 - 140 ] damage over 5 seconds.
  • +[ 92 - 101 ] Vitality
  • [ 1 - 5 ]% Chance to Fear on Hit
  • Increases Damage Against Elites by [ 3 - 4 ]%
  • +[ 910 - 1344 ] Life after Each Kill
  • +1 Random Magic Properties
Imbued with Azkaranth's immense powers with his dying breath.
Itemlvl:61 Required Level: 60
Durability:25-45Sell Value: 2520
Appearance
BarbarianDemon HunterMonkWitch DoctorWizard