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IndexBeta > Jewelry > Amulet

Random Magic Properties
  • Affix Groups From:Amulet ( Amulet )
  • Sawtooth
    Lv.45:Critical Hit Chance Increased by [ 4 - 5 ]%
  • Wicked
    Lv.51:Critical Hit Damage Increased by [ 41 - 45 ]%
  • Rugged
    Lv.45+[ 5 - 6 ]% Life
  • Kings Vi Secondary
    Lv.51+[ 0.12 - 0.13 ] Attacks per Second
  • Glittering
    Lv.51+[ 21 - 25 ]% Extra Gold from Monsters
  • Ransacking
    Lv.51[ 21 - 25 ]% Better Chance of Finding Magical Items
  • Haste 7 Secondary
    Lv.52:Attack Speed Increased by [ 6 - 7 ]%
  • Defiant
    Lv.45:Reduces duration of control impairing effects by [ 7 - 8 ]%
  • Salubrious
    Lv.52:Regenerates [ 80 - 110 ] Life per Second
  • Renewing
    Lv.52:Health Globes Grant +[ 1340 - 2354 ] Life.
  • of Craving
    Lv.47:Grants 8 Mana per Hit
  • of Eradication
    Lv.47:Grants [ 22 - 24 ] Mana per Kill
  • Hardened
    Lv.52:+[ 26 - 30 ] Physical Resistance
  • Seared
    Lv.52:+[ 26 - 30 ] Fire Resistance
  • Nomadic
    Lv.52:+[ 26 - 30 ] Cold Resistance
  • Silent
    Lv.52:+[ 26 - 30 ] Lightning Resistance
  • Pure
    Lv.52:+[ 26 - 30 ] Poison Resistance
  • Warding
    Lv.52:+[ 26 - 30 ] Arcane Resistance
  • Spectral
    Lv.51:+[ 11 - 20 ] Resistance to All Elements
  • Severe
    Lv.49+[ 27 - 100 ] Strength, +[ 27 - 100 ] Dexterity
  • Champion
    Lv.49+[ 27 - 100 ] Strength, +[ 27 - 100 ] Intelligence
  • Relentless
    Lv.49+[ 27 - 100 ] Strength, +[ 27 - 100 ] Vitality
  • Steadfast
    Lv.49+[ 27 - 100 ] Dexterity, +[ 27 - 100 ] Intelligence
  • Wild
    Lv.49+[ 27 - 100 ] Dexterity, +[ 27 - 100 ] Vitality
  • Vaunted
    Lv.49+[ 27 - 100 ] Intelligence, +[ 27 - 100 ] Vitality
  • of Invasion
    Lv.47+[ 92 - 101 ] Strength
  • of Cruelty
    Lv.47+[ 92 - 101 ] Dexterity
  • of the Mind
    Lv.47+[ 92 - 101 ] Intelligence
  • of Valor
    Lv.47+[ 92 - 101 ] Vitality
  • Allstats 11 Legendary
    Lv.47+[ 60 - 65 ] Intelligence, +[ 60 - 65 ] Strength, +[ 60 - 65 ] Dexterity, +[ 60 - 65 ] Vitality
  • Mindam 9 Secondary
    Lv.52+9 Minimum Damage
  • Block 7 Secondary
    Lv.52+12% Chance to Block
  • of Barbs
    Lv.51:Melee attackers take [ 122 - 229 ] damage per hit
  • of the Fortress
    Lv.51+[ 127 - 217 ] Armor
  • of Carnage
    Lv.47:Each Hit Adds +[ 67 - 108 ] Life
  • of Mutilation
    Lv.47+[ 199 - 326 ] Life after Each Kill
  • Perplexing
    Lv.47[ 1 - 4 ]% Chance to Blind on Hit
  • Deflecting
    Lv.51:Reduces damage from ranged attacks by [ 3 - 4 ]%.
  • of the Gladiator
    Lv.51:Reduces damage from melee attacks by [ 3 - 4 ]%.
  • Damconversionheal 9
    Lv.48[ 5 - 9 ]% Damage Taken Is Converted to Life
  • Crimson
    Lv.50:Reduces damage from Fire attacks by [ 4 - 7 ]%.
  • Azure
    Lv.50:Reduces damage from Cold attacks by [ 4 - 7 ]%.
  • Damagereductionholy 6
    Lv.50:Reduces damage from Holy attacks by [ 4 - 7 ]%.
  • Citrine
    Lv.50:Reduces damage from Lightning attacks by [ 4 - 7 ]%.
  • Beryl
    Lv.50:Reduces damage from Poison attacks by [ 4 - 7 ]%.
  • Violet
    Lv.50:Reduces damage from Arcane attacks by [ 4 - 7 ]%.
  • Wounding
    Lv.40[ 10 - 25 ]% chance to inflict Bleed for [ 20 - 40 ]-[ 21 - 80 ] damage over 5 seconds.
  • Wounding
    Lv.45:Weapon_on_hit_bleed_proc_damage_base
  • Wounding
    Lv.51:Weapon_on_hit_bleed_proc_damage_delta
  • of the Sergeant
    Lv.18:Adds a +10% Chance to Resist Roots
  • of Melting
    Lv.18:Adds a +10% Chance to Resist Freezes
  • of Contempt
    Lv.18:Adds a +10% Chance to Resist Stuns, Roots, and Freezes
  • Socketed
    Lv.18:Sockets (1)
  • of Fury
    Lv.1:Resource_set_point_bonus#lightning
  • Socketed
    Lv.50:Sockets (1)
  • of Demolition
    Lv.50:Reduces resource cost of Hammer of the Ancients by [ 1 - 3 ] Fury.
  • of Evisceration
    Lv.50:Reduces resource cost of Rend by [ 1 - 3 ] Fury.
  • of Bruising
    Lv.50:Increases Bash Damage by [ 5 - 8 ]%
  • of Sundering
    Lv.50:Increases Cleave Damage by [ 5 - 8 ]%
  • of the Maniac
    Lv.50:Increases Frenzy Damage by [ 5 - 8 ]%
  • of Hurling
    Lv.50:Reduces resource cost of Weapon Throw by [ 1 - 3 ] Fury.
  • of Shattering
    Lv.50:Increases Critical Hit Chance of Seismic Slam by [ 2 - 4 ]%
  • of Vertigo
    Lv.50:Increases Critical Hit Chance of Whirlwind by [ 2 - 4 ]%
  • of Vengeance
    Lv.50:Increases Critical Hit Chance of Revenge by [ 2 - 4 ]%
  • of Conquest
    Lv.50:Increases Critical Hit Chance of Overpower by [ 2 - 4 ]%
  • of Evocation
    Lv.50:Increases Magic Missile Damage by [ 5 - 8 ]%
  • of Ruin
    Lv.50:Increases Shock Pulse Damage by [ 5 - 8 ]%
  • of Slashing
    Lv.50:Increases Spectral Blade Damage by [ 5 - 8 ]%
  • of Striking
    Lv.50:Increases Electrocute Damage by [ 5 - 8 ]%
  • of Spheres
    Lv.50:Increases Critical Hit Chance of Arcane Orb by [ 2 - 4 ]%
  • of Wild Magic
    Lv.50:Increases Critical Hit Chance of Energy Twister by [ 2 - 4 ]%
  • of Entropy
    Lv.50:Reduces resource cost of Disintegrate by [ 1 - 3 ] Arcane Power.
  • of Detonation
    Lv.50:Increases Critical Hit Chance of Explosive Blast by [ 2 - 4 ]%
  • of Chill
    Lv.50:Increases Critical Hit Chance of Ray of Frost by [ 2 - 4 ]%
  • of Shooting Stars
    Lv.50:Reduces resource cost of Arcane Torrent by [ 1 - 3 ] Arcane Power.
  • of the Myriad
    Lv.50:Reduces resource cost of Hydra by [ 1 - 5 ] Arcane Power.
  • of Hail
    Lv.50:Increases Duration of Blizzard by [ 1 - 1 ] Seconds
  • of Comets
    Lv.50:Reduces resource cost of Meteor by [ 1 - 3 ] Arcane Power.
  • of the Monsoon
    Lv.50:Increases Fists of Thunder Damage by [ 5 - 8 ]%
  • of Lunging
    Lv.50:Increases Deadly Reach Damage by [ 5 - 8 ]%
  • of Breaking
    Lv.50:Increases Crippling Wave Damage by [ 5 - 8 ]%
  • of Bursting
    Lv.50:Increases Exploding Palm Damage by [ 5 - 8 ]%
  • of the Wind
    Lv.50:Increases Sweeping Wind Damage by [ 5 - 8 ]%
  • of Pummeling
    Lv.50:Increases Way of the Hundred Fists Damage by [ 5 - 8 ]%
  • of Reflex
    Lv.50:Increases Critical Hit Chance of Tempest Rush by [ 2 - 4 ]%
  • of the Scorpion
    Lv.50:Reduces resource cost of Lashing Tail Kick by [ 1 - 3 ] Spirit.
  • of the Hurricane
    Lv.50:Reduces resource cost of Cyclone Strike by [ 1 - 3 ] Spirit.
  • of Radiance
    Lv.50:Increases Critical Hit Chance of Wave of Light by [ 2 - 4 ]%
  • of the Deep
    Lv.50:Reduces resource cost of Firebats by [ 2 - 6 ] Mana.
  • of Stinging
    Lv.50:Increases Poison Dart Damage by [ 5 - 8 ]%
  • of the Jungle
    Lv.50:Increases Plague of Toads Damage by [ 5 - 8 ]%
  • of the Wraith
    Lv.50:Increases Haunt Damage by [ 5 - 8 ]%
  • of Phantoms
    Lv.50:Increases Spirit Barrage Damage by [ 5 - 8 ]%
  • of the Black Widow
    Lv.50:Increases Corpse Spiders Damage by [ 5 - 8 ]%
  • of Pestilence
    Lv.50:Increases Locust Swarm Damage by [ 5 - 8 ]%
  • of Blind Rage
    Lv.50:Reduces resource cost of Zombie Charger by [ 2 - 6 ] Mana.
  • of Corrosion
    Lv.50:Increases Critical Hit Chance of Acid Cloud by [ 2 - 4 ]%
  • of Blazing
    Lv.50:Reduces resource cost of Firebomb by [ 1 - 4 ] Mana.
  • of the Lost
    Lv.50:Reduces cooldown of Wall of Zombies by [ 1 - 2 ] seconds.
  • of Domination
    Lv.50:Reduces cooldown of Summon Zombie Dogs by [ 1 - 4 ] seconds.
  • of the Predator
    Lv.50:Increases Hungering Arrow Damage by [ 5 - 8 ]%
  • of Suppression
    Lv.50:Increases Evasive Fire Damage by [ 5 - 8 ]%
  • of the Bounty Hunter
    Lv.50:Increases Bola Shot Damage by [ 5 - 8 ]%
  • of Binding
    Lv.50:Increases Entangling Shot Damage by [ 5 - 8 ]%
  • of the Grenadier
    Lv.50:Increases Grenades Damage by [ 5 - 8 ]%
  • of Salvos
    Lv.50:Increases Critical Hit Chance of Rapid Fire by [ 2 - 4 ]%
  • of Blasting
    Lv.50:Increases Elemental Arrow Damage by [ 5 - 8 ]%
  • of Volleys
    Lv.50:Increases Critical Hit Chance of Multishot by [ 2 - 4 ]%
  • of Prowess
    Lv.50:Increases Critical Hit Chance of Strafe by [ 2 - 4 ]%
  • of Splinters
    Lv.50:Reduces resource cost of Cluster Arrow by [ 1 - 3 ] Discipline.
  • of Spines
    Lv.50:Increases Spike Trap Damage by [ 5 - 8 ]%
  • of Razors
    Lv.50:Reduces resource cost of Impale by [ 1 - 3 ] Discipline.
  • of the Boomerang
    Lv.50:Reduces resource cost of Chakram by [ 1 - 3 ] Discipline.
Neck Legendary Amulet
  • Increases Spirit Regeneration by [ 1 - 2 ] per Second
  • +[ 1 - 8 ] Dexterity
  • Adds 4% to Holy Damage
  • +3 Random Magic Properties
"Turn away from evil. Let not the foul darkness engulf the Light within you." —Akarat
Itemlvl:52 Required Level: 51
Durability:25-45Sell Value: 2160
Appearance
BarbarianDemon HunterMonkWitch DoctorWizard