暗黑破壞神3 - 戰鬥系統Encounters


ne of our primary objectives for Diablo III is to make encounters with the grotesque beasts and demons of the Diablo universe even more tactically interesting than they've been in previous games. The challenge lies in doing that without removing the accessibility, speed, and forward momentum that the series is known for. Here's how we plan to accomplish that goal.
  暗黑破壞神3中,我們的主要目標之一就是讓你和怪物們的遭遇戰比前作更加有趣。 挑戰在於完成這目的而不移除暗黑系列中眾所周知的易於上手難於精通的特性。
First, we've summoned forth a malevolent throng of new, more diverse monster types. As you battle through Diablo III's environments, a seemingly endless tide of monsters will pursue you. Your decision to fight (or run) and the order in which you hew through a screen full of enemies will affect the pace and focus of combat.
  首先,我們創造了更加多樣化更加可怕的怪物類型。 在你征戰於暗黑3的途中,看上去會有無止盡的怪物們追逐你。 戰還是逃,以及你在屏幕上做出的戰鬥指令都會影響到遊戲的節奏和重點。
For example, when you first see the unnerving Vessels -- human cultists who've given their bodies over to demonic possession -- you'll notice that they stand numbly in place, tapping their staves on the ground and seemingly ignoring you. Yet that doesn't mean that you can ignore them. Within an indefinite amount of time, the monstrosities possessing the Vessels will tear through the flesh of their living hosts and emerge onto the battlefield, utterly consumed by rage and hell-bent on inflicting grievous harm. When encountering untransformed Vessels, it's in your best interest to kill them as fast as possible -- but trying to accomplish this can put you in the center of a melee, or take your focus off of other targets who'll savage you in the meantime. It may not seem very heroic to kill first and ask questions later, but the fate of Sanctuary is at stake - and demon-slaying is not for the faint of heart.
  例如,當你第一次見到 不安血脈(Unnerving Vessels) -將軀體交給惡魔佔據的人類信徒你會發現他們呆呆地站在那裡,用法杖敲擊著地面,看上去根本無視你...然而你可不能無視他們。 一段時間以後,惡魔怪物將會衝破宿主的人類形態來到戰場,怒氣十足破壞力強大。 所以遇到這種還沒變形的怪物之前,你最好盡快殺掉他們但是這會讓你處於一堆近戰怪物的中心,或是讓你的注意力不在其他想幹掉你的怪物身上。

Second, we've categorized every monster in Diablo III, regardless of type, by its behaviors. By behaviors, we mean how it emerges onto the battlefield and how it engages you in the moments before you send it to a bloody grave. For example, "big hit" is the internal name for an interesting, classic monster behavior that you'll encounter in various forms. "Big hit" monsters make very telegraphed, obvious, and often slow attacks that do a great deal of damage if they hit you. These attacks can be simple to avoid, but when dealing with tight quarters or other mobility-affecting variables, avoidance isn't always easy.
"Frenzied" monsters enter a temporary state where their damage, hit points, defense, or other attributes are increased. It's in your best interest to avoid engaging them while they're frenzied -- but they also pose a greater threat in this state, meaning that if they're left unchecked, they can dish out swift, fatal blows. As you grow increasingly familiar with the timing and scope of straightforward behaviors, you'll learn to avoid and counter them -- only to run into new, increasingly complex monsters as you progress through Diablo III's acts.
   “狂怒” 類怪物會在它們的傷害、生命值、防禦或者別的屬性增加的時候進入一個暫時性的狂暴狀態。

Part of making monster encounters more interesting rests on the shoulders of the monsters themselves -- but it's just as important that we prepare you, and our heroes, for exciting combat.

Individual monsters can be dispatched carefully and cautiously, but when they work together, the circumstances can become dire. At a particular point in the game, you might find yourself in a desert, battling through a swarming mass of Fallen. As the Fallen surround you, threatening to hold you in place and dogging your steps, Sandwasps emerge from the swirling sands, shooting slow-moving, high damage projectiles. The wasps' attacks slowly eat away at your life, and the noose around your hero's neck tightens -- you need to kill the wasps, or at least move, or you'll die, but the living wall of Fallen is clamoring for your attention, and there are so many projectiles in the air that you'll have to weave through them as you move away.
在遊戲的某地點,你會發現你自己身處於沙漠中在跟一大群墮落者戰鬥。 當墮落者們漸漸包圍你,威脅著把你困在原地的時候,大漠胡蜂從旋轉的沙中浮現,向你射出移動速度很慢但傷害很高的彈射物。 胡蜂們的攻擊慢慢的侵蝕著你的生命,繞著你英雄脖子的繩索慢慢拉緊了你需要殺掉那些胡蜂,或者至少移動開,否則你就會死去。 但那些成群的墮落者在大聲的吸引著你的注意,同時空中有太多的彈射物,你必須要來回的移動才能避開它們。
Of course, this is the perfect time for a Dune Dervish to erupt into your field of vision, its blades spinning in a whirling frenzy. Attempting to attack it in this state is dangerous -- it'll reflect your ranged attacks and slash you if you try melee attacks. If it manages to close in, it'll deliver massive damage, maybe even killing you outright. Your death is inevitable... unless you act swiftly and carefully.
   當然,這是沙丘苦行僧出現在你視野裡的極佳時機,它的刀刃揮成了狂亂的旋風。 試著在這種情況下攻擊它是很危險的-- 它會反射回你的遠程攻擊,而如果你試著近身攻擊它那些刀刃會把你切成碎片。 如果它成功的靠近你,它會造成大量傷害,也許甚至會直接殺掉你。 你的死亡無法避免除非你快速小心的行動。
You move between tight clusters of rocks so that the Fallen can't swarm you from all sides. You prioritize your targets, choosing carefully between the foes that trap you, the foes that slowly peck away at your life, and the sluggish, but heavily armored threat. And then, you let fly with some surprising maneuvers of your own.
  你在石頭叢中穿梭,這樣墮落者就不能從各個方向一擁而上。 你選定好主要目標,在想把你困住的怪物,慢慢的侵蝕掉你生命的怪物和行動緩慢但身披重甲的威脅之間小心的選擇。 接著,展示出你令人驚訝的策略。
Part of making monster encounters more interesting rests on the shoulders of the monsters themselves -- but it's just as important that we prepare you, and our heroes, for exciting combat. Every class in Diablo III is a 'DPS' class, and damage output is vitally important, but no matter your build, you can customize your defensive skills as much as your offensive ones. Each hero has a significant arsenal of defensive skills -- Frost Novas, Mirror Images, stunning Ground Stomps, blinding Assaults, Lethal Decoys that taunt foes away -- and, without a limitless supply of healing potions, it's critical that you use them carefully to stay alive.

  讓怪物遭遇戰更有趣的一部分責任是有怪物本身承擔的但為了這激動人心的戰鬥,是為了同要重要的你和你的英雄而準備。 暗黑3裡每一個職業都是傷害輸出職業,DPS是極其重要的,但是不管你走的是什麼系的路線,你可以和自定攻擊技能一樣控制自己的防禦技能。 每一個英雄都有相當可觀的防禦性技能冰凍新星、鏡像,威力驚人的重踏、致盲突襲、嘲諷走怪物的致命陷阱還有,在沒有無限血瓶支持的情況下,使用這些技能來讓自己活下去。
As you encounter new monsters in subsequent acts, events, and quests, you'll need to keep your combat strategy fluid.. When distinct, diverse monsters coordinate their attacks, you can't repeatedly use the same ability to achieve a hollow victory. Just as importantly, it means that you'll experience engaging, frenetic battles -- the kind that challenge your mind as much as your reflexes.
   隨著你在接下來的關卡,事件和任務中遭遇新的怪物,你會需要讓戰鬥策略保持多變性。 當完全不同、混雜的怪物群聯合朝你攻擊的時候,你不能只重複使用同樣的技能來獲取空洞無意義的勝利。 同樣、這也意味著你會體驗到這種吸引人的多變化戰鬥那種挑戰著你的思考和反應的戰鬥。

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